WXV 2014 Rule Changes: Open Forum

Started by ossie85, December 16, 2013, 12:43:08 PM

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CrowsFan

Can always get an assistant to do some of the things like graphics or match reviews if you don't have time.

Holz

Quote from: CrowsFan on December 16, 2013, 05:38:28 PM
Can always get an assistant to do some of the things like graphics or match reviews if you don't have time.

pity there is no banter points or I would be up there. I do alot of trade reports and stuff like that. not really liking the member points but its out there so its kind of unfair to remove it.

ossie85


Rightio...

Not much activity in this thread..

Unfortunately it looks like the membership points idea isn't going to fly. I'd much rather have the support of the league than force something on people (particularly as it required a bit of extra work also).

Cheers for the contributions everyone!

Not much love on a substitute rule either, so maybe next year (I'm not a huge fan of that one either).

kilbluff1985


Ringo

Regarding the sub rule and maybe not the right name but how about we change our emergencies to 4 with one to cover each line. Not sure whether all in favour of this so will put it out there as well.

Pros: An emergency for each line to cover late outs.

Cons: Removes the right of coaches to name more than one emergency form say mids.  DPP players may assist though.

ossie85


^ not a huge fan of that one sorry Ringo.

The 'interchange' basically acts as a 4th and 5th emergency as it is. Plus it probably benefits the team with more midfielders.

Ringo

Was just a thought though to save OOP but happy with what ever is decided,

ossie85


So... nobody panic... I'm just mentioning some ideas for maybe 2015.... Well, even 2014 if people are really keen.

I was wondering how we could bring some more tactics/coaching into this game... Some ideas I've been thinking of:


- 'Resting' players. Each week, if you want, you can choose one player to 'rest'. (Excluding finals)

This player can't play that week (but must play an AFL game), and the week after they score with a 10% bonus. Example, Buenos Aires rest Dane Swan against Beijing in Round 2. In round 3, Swan scores 110 points, plus a bonus 10%, equal 121. I like this idea as I think it has the combined impact of risk and giving the weaker teams a greater chance of victory.

- 'Bank' a players score. Bank a player's score this round, for next round instead. (Excluding finals)

For example, Sam Mitchell is taking on Creepy Crowley in the AFL in Round 12. You want his score in Round 11 to count for him. So you choose to rest Mitchell for Round 11 (before he plays), and have his score count in Round 12 instead. This again adds an element of tactics and risk.

- 'Gamble' on a players performance for a round. Bet on one player bettering there projected score from the SC website. (Excluding finals)

Dayne Beams is projected to get 110 on the SC website. You think he can do better than that. You gamble on him to do that - win the gamble, and get an extra 40 points, lose the gamble and lose 40 points.

- 'Co-Captains' - not sure on who to select as Captain this week? Pick both! (Including finals)

Tossing up between Jack Steven and Nat Fyfe as a captain this week? Choose both! Each get 1.5 times there score, and if one doesn't play, the other gets regular captain bonus (2 times score). So no need for a Vice.

- 'Substitute' - Any player subbed (green sub or red sub in first half), is replaced with an emergency (including finals).

A risky proposition if you choose to use it! Great if a player doesn't get on the field until the 4th quarter or is injured after 2 minutes, terrible if they score 100+ as the green sub.... If an emergency is also a sub, the original player in the XV stays.

- 'Flood' - 3 times a year, you can use your 'flood' strategy. (Excluding finals)

You can name 5 defenders and 3 forwards. Instead of 4 defenders and 4 forwards.

- 'Attack' - 3 times a year, you can use your 'attack' strategy. (Excluding finals)

You can name 3 defenders and 5 forwards. Instead of 4 defenders and 4 forwards.

- 'Go Tall' - 3 times a year, you can use your 'Go Tall' strategy. (Excluding finals)

You can name 2 rucks and 3 midfielders, instead of 1 ruck and 4 midfielders.

- 'Go Small' - 3 times a year, you can use your 'Go small' strategy. (Excluding finals)

You can name 5 midfielders, and no specialist ruck, instead of 1 ruck and 4 midfielders.


Nige

These are certainly interesting!

I like a few, don't like some others.

The co-captain and positional strategies are cool, not so much a fan of the rest.

That's my two cents.

My Chumps

Like most of them Oss!

Really dislike the 'Gamble' one though. SC predicted scores are often terribly wayward. Just not really a fan of it.

Especially a fan of the co-captains though.

Ricochet

Nice Oss, some cool ideas


I Like

- Resting' players. Each week, if you want, you can choose one player to 'rest'. (Excluding finals)
- 'Co-Captains' - not sure on who to select as Captain this week? Pick both! (Including finals)
- 'Substitute' - Any player subbed (green sub or red sub in first half), is replaced with an emergency (including finals).

Don't really like

- 'Bank' a players score. Bank a player's score this round, for next round instead. (Excluding finals)
- 'Gamble' on a players performance for a round. Bet on one player bettering there projected score from the SC website. (Excluding finals)
- 'Flood' - 3 times a year, you can use your 'flood' strategy. (Excluding finals)
- 'Attack' - 3 times a year, you can use your 'attack' strategy. (Excluding finals)
- 'Go Tall' - 3 times a year, you can use your 'Go Tall' strategy. (Excluding finals)
- 'Go Small' - 3 times a year, you can use your 'Go small' strategy. (Excluding finals)

Toga

Nice Oz, very good ideas! I like the 'resting', 'co-captains' and 'substitute' rules as I think they will really improve the way the game is played.

As for the position changes I also think this is a pretty cool concept but I'm just wondering does it make the 'interchange' position a bit unnecessary though? For example, the 'Go Tall' strategy, Beijing will most likely be using two ruck men a week (Kreuzer named on the ball, Grundy on the interchange) so not sure the rule is really necessary. Probably wouldn't hurt to add the rule but yeah, not sure if it's necessary!


Cool concepts!

Ringo

I would like to see co captains and the sub rule trialled this year Oss.  Not a big change so we can see how it goes and then decide to keep or scrap for next year,

Need to do a lot more analysis on others especially the 4 strategies and how they will work.  Especially if opposing team is also going the same strategy.  Just needs some work to sort these out and to whether they can work in our competition.

Bank and resting may be feasible but not a real fan

Gamble I think should be discarded as the predicted SC scores are a lottery imo anyway.

My initial thoughts,

Jroo

Interesting idea ossie, the co captain idea is ok.
Not a massive fan of the position changes and gamble though.
Good stuff though, some of the other ideas could be implemented.

ossie85

Quote from: Toga on February 18, 2014, 02:24:16 PM
As for the position changes I also think this is a pretty cool concept but I'm just wondering does it make the 'interchange' position a bit unnecessary though? For example, the 'Go Tall' strategy, Beijing will most likely be using two ruck men a week (Kreuzer named on the ball, Grundy on the interchange) so not sure the rule is really necessary. Probably wouldn't hurt to add the rule but yeah, not sure if it's necessary!

Interchange is a good point Toga, these position strategies in my mind are for:
- people who want to take that extra advantage against an opponent they think will be close
- people, who for a series of unlucky events, find themselves short in a position (multiple injuries/suspensions happening at once)


Positive response, what I think I'll do is send all these ideas for a vote and see where we end up.