MTTY's Team Selection Thread

Started by MTTY, December 19, 2012, 10:37:46 AM

Previous topic - Next topic

MTTY

In this thread I will be listing both team updates and rules that will shape how I select my starting team


Current Selection Rules

Rule #1: Wishlist - Define a clear list of who you think will be the best averaging players for the year in each position e.g. 6 for backs and forwards, 8 for mids and 2 for rucks

Rule #2: Don't Pick Inbetweeners - There should be three reasons why a player should be in your starting team:

#1 - They are in your predicted top averaging players for a position by years end (Refer to Rule #1)

#2 - They are a cash cow and are simply there to make you money, before being upgraded or downgraded. They should only finish in your team if they are within the top averaging players for that position, as they are usually rookie priced

#3 - They are UVP's (Under Valued Players) and therefore will link to #2 of this section in being a cash cow, however these players could end up in your final team as UVP's are seen as those who are capable of breaking out or re-breaking out (after missing games last year and receiving a discount, playing below what they CAN avergae in the previous year and therefore start at a lower price then what they are worth or a player that has been on the rise in average and may become a premium/super premium). Therefore they make you both cash (if they are not within the top averaging players) or they become a hidden gem that will give you an extra trade on opposing teams as they will need to trade them in if they are indeed the real deal.

Therefore you should base your team around either Super Premiums/Premiums, UVP's and Rookies

Rule #3: Loopholes and DPP Benefits - For this next rule we can thank the new rolling lockout rule that has been added to SC and DT. The rule is to pick atleast 1 non playing rookie that has DPP. Why pick a player you know will not play? This is to take advantage of the Captaincy and EMERGENCY loopholes, more so the emergency one.

The way it works is:

Captaincy Loophole:

You start by selecting a player, who plays an earlier game (say Friday), as VC. You also start a non playing player, whose team plays later in the round (say Sunday), and place the C on him. Lets say you have three players (Franklin, Ablett and B.Speight) now when the teams are released say Franklin and Ablett are both named, however Speight is not, then the captaincy loophole can come into effect.

e.g. Hawks V Collinwoog - Friday
      Gold Coast V GWS - Saturday
      Geelong V North - Sunday

1. Place Gary Ablett on your midfield bench (With the E) for Ben Speight, and give him the C
2. Give Lance Franklin the VC
3.
3.1. If Franklin scores very well, say 140, then leave things as they are
3.2. If Franklin scores low, say 90, then, before the GC game, place Ablett on field for Speight and give him the C

The reason the DPP is so beneficial would be if you were to do the opposite

e.g. Ablett as VC and Franklin on the bench (Of course Gold Coast and Hawks would have to switch spots in the fixture)

Gold Coast V Collingwood - Friday
Hawthorn V GWS - Saturday
Geelong V North - Sunday

1. Place Lance Franklin on the bench (with the E)
2. Give Ablett the VC and Speight the C
3. Shift Speight to the forwardline field for a forward DPP (Say Varcoe) (This is where DPP non playing rookies come in handy)
3.1. If Ablett scores well then leave as is
3.2. If Ablett scores poor then bring Franklin onto the field, before the Hawks game, and give him the C


Emergency Loophole:

This basically works in the same way as the Captaincy Loophole, as insurance. It works particularly well with inconsistant players/rookies.

Say you have three players B.Speight (In the Forwardline), Jake Stringer and Jack Riewoldt (Who is always on and off usually depending on goals kicked). With Riewoldt and Stinger names in their teams and Speight not named.

Richmond V Hawthorn - Friday
Western Bulldogs V Collingwood - Saturday
North V West Coast - Sunday

1. Place Jack Riewoldt on the bench with the E
2. Place Stringer on the bench
3. Place Speight on the field
4.
4.1. If Jack Riewoldt scores highly, then leave things how they are
4.2. If Jack Riewoldt scores low, then switch Speight with Stringer

The reason that DPP non playing rookies are handy is:

Say you have three players Speight (Forwardline), Kane Mitchell and Jack Viney. Speight is not named, while Mitchell and Viney are.

Port V Adelaide - Friday
Melbourne V GWS - Saturday
North V Fremantle - Sunday

1. Place Kane Mitchell on the bench with the E
2. Place Jack Viney the bench
3. Switch Speight with a midfield F/C DPP (Say Varcoe), and place on field
4.
4.1. If Kane Mitchell scores well, then leave as is
4.2. If Kane Mitchell score low, then switch Viney with Speight

So in conclusion a DPP non playing rookie is much more beneficial then a non DPP non playing rookie, as it effective allows the loopholes for two positions, thus you have less non playing players which makes the risk even less.


Rule #4: As Close As You Can - Get as close to a completed team as you can in your initial team selection. The reason this rule must be stated (which links to other rules) is that so many SCer's and DTer's (including myself) make selections on players that (a) Will not finish in their end of year team e.g. will not be one of the top players in that position, (b) Have no value in picking them like a UVP does (See Rule #2) or (c) Are not Rookies. While UVP's may be seen as against this rule, the reason UVP's are picked is based on the fact that they are worth the trade as you have either gained money or one of the top premiums that no-one else has. While if you were to pick an overpriced player that will not finish in the top averaging players for that position, you will not gain cash and thus waste a trade.

Rule #5: DPP Stocking - Have a F/C and B/C DPP rookie in your midfield. Thanks to the extra midfield spots this year, it allows us to take advantage of being to use two spots purely for DPP switching of either line, thus allowing us extra cover.

I would also advise a subset of this Rule, as Rule # 5.1. Pick a B/C in defence and a F/C in your forwardline, the reason i suggest this is on the basis of how form can work. Say you start with the following players Nick Vlastuin (Defence), Brett Goodes (Midfield), Sam Mayes (Midfield), Ben Kennedy (Forward), and assume all are named and play for an extended period from Round 1 onwards. Given that most of us will have 3-4 starting rookie on our midfield to begin with, if Goodes and/or Mayes were underperforming and not worthy of a midfield spot but Vlastuin and/or Kennedy were worthy then it allows us to do a simply switch with no loss between strength of our other lines and lack of DPP. (This can also work vice versa e.g. Mayes and/or Vlastuin not worthy or starting spot in Defence and Forwards but Goodes and/or Mayes are)

Why not just not worry about a DPP rookie in Defence and Forwardlines and have Goddard, Gibbs, Thomas and Rockliff etc. Well if say we only had Goodes and Mayes (in midfield) who were both underperforming then we switched Goddard and Rockliff to the midfield then all of a sudden we will be starting two less midfield rookies (who are likely to score better than defence and forward rookies) thanks to Goddard and Rockiliff but instead having to play an extra forward and back rookie in Goddard and Rockliff's place which could end in lower scores, an imbalanced structure in all of the lines and letting two higher scoring rookie waste away on the bench. While it would work well if your backline/forwardline bench rookies were out performing your on field midfield rookies, would it not be beneficial to have the extra option mentioned in the opening paragraph of Rule #5.1? Yes it would and given the extra midfield spots this year its so much easier to do so.

Rule #6: Captains Galore - Pick two permanent Captain options. By applying this rule to your team, given the captaincy loophole (Refer to Rule #3), you effectively get a shot at two options that every SCer will be deciding between to make their captain for the week. The more Captaincy options the better as in some cases, when both teams are playing each other (e.g. Ablett and Swan, GCS V Collingwood) you will have to make the decision between the two on the spot, but still have the loophole trick handy, which is why a third super captaincy option is good to have. However note that it is even better to have the Captaincy options all playing in different teams as it allows you to truly take advantage of the Captaincy loophole, as one of the three are bound to be playing at another time to the others (with the exception of (a) games that will start while another game is finishing, but you could still make an educated guess based on a score at that time in the game ,or (b) The Bye rounds)

Rule #7 - Haggling - Don't overpay! There's just some players that you have to weigh up selecting at the start, who cost the top dollars. The risk to this is that you may miss out a huge scores along the way while waiting for a drop in price, if you think that getting these scores are more important that waiting to save some cash then by all means select that player in your initial squad. However this creates the fine line between starting with the players in your predicted top 6-8-2-6 (See Rule #1) and therefore getting closer to your ideal finished team (See Rule #4) and picking them later on in the season at the right time (either when they begin to score at their highest or have just finished their run of poor form (price drop))

The obvious exceptions to this rule is picking your permanent Captains (See Rule #6).

In the end this leads on to the fact that if you have overpaid and your player hits a run of bad form, thus resulting in you trading him out (which a lot of participants will do with the extra trades) only for him to be one of the top averages in his position then you have effectively overpaid and wasted a trade. Therefore my advice is to pick up the value players that you see being in the top averaging players (See Rule #1, again)

Rule #8 - Byes V End Product & The Art of Loaning - A lot of SCer's have focused on the question of Players V Byes, whether or not to pick a player due to their BYE round or just picking a player without considering it.

I like to focus on Byes V End Product, which works in with most of my rules. While I see the ideal structure to handle the byes as 10/10/10 and the fact that i think those who plan and go well in the bye rounds will be the ones who are competing for the overall prize, I will not let it hinder the way I construct my team. While it will not effect my initial team (very much) it may play a role in my trading, given that we have extra trades.

I have mentioned in this thread that I will be making selections based on one of three categories of players (See Rule #2), as I do not want players that will (a) be outside of the top averaging players for their position, (b) Will not make me cash or (c) are not capable of making cash while becoming a breakout player into the top averaging players for their position.

However I do believe that trades will be valuable for six things:

1. Upgrading rookies

2. Downgrading rookies

3. Sideways trading a UVP to one of my predicted top players for their position

4. Trading a UVP that has become a mistake

5. Trading to a player that will clearly be in the top averaging players

Those first five rules however have nothing to do with byes, but rule 6 does

6. Thanks to the extra trades I have been able to come up with this plan. Loan players - While no rule has been specifically developed in SC to loan trade a player into your teams for the bye rounds, i have decided to use my own method to make one using my extra trades. My starting team SHOULD have the basis of a good bye structure (along the lines of 10/10/10, 11/9/10, 12/9/9, 8/12/10 etc.), given that I would be around this number it allows me to (before the byes) swap one of my bye clashing players and LOAN in one that suits my bye with similar value and scoring potential, and then switching back after the byes. Ideally i'd only like to have three LOANED players in my team for the year (6 trades) but i may have to increase that depending on structure and trades at the time.

The obvious flaw in the Loan plan is that either the loan player will decrease too much in value or the traded player will increase too much to afford to switch the two back, however i am willing to risk that and as i said i will make an educated guess based on form, price and scoring potential.

Rule #9 - No Guts No Glory - Don't let others talk you out of picking a UVP player. Note this only applies to UVP and not every other player, as it is very wise to go against Inbetween Players (See Rule #2). Every year there are players that are seen as UVP's and every year some pick them and others don't. This can be based on a number of reasons both logical and illogical but a lot of the time it can result from other feedback on your Strange selection. While RMT (Rate My Team) threads are very helpful and handy with all the advice given, I encourage you to pick out the good advice and leave the rest, go with your gut and pick the UVP that interests you, after all you could be one of the ones that ends up not having to waste trades and extra cash on players like Dangerfield or Beams next season.


Current Predicted Best Averaging Players for Each Position 2013 (Linked to Rule #1)

Backs (In no particular order)

1. Bryce Gibbs
2. Paul Duffield
3. Brendon Goddard
4. Jack Grimes
5. Danyle Pearce*
6. Heath Shaw

Mids

1. Gary Ablett Jnr
2. Josh P Kennedy
3. Jobe Watson
4. Scott Pendlebury
5. Trent Cotchin
6. Joel Selwood
7. Dane Swan
8. David Mundy*

Rucks

1. Aaron Sandilands
2. Nic Naitanui (Ben McEvoy)

Forwards

1. Lance Franklin
2. Danye Zorko
3. Tom Rockliff
4. Dale Thomas
5. Nic Naitanui (Steve Johnson)
6. Dean Cox

KEY:

* - A player that may be a surprise in my list but has the scoring ability to be there
() - Next player in line as players like Naitanui and Cox could be in either line in your finished team


My Current List of UVP's (Linked to Rule #2)

Backs:

- Danyle Pearce
- Dyson Heppell
- Sam Fisher
- Matt Suckling
- Greg Broughton
- Brian Lake
- Jared Brennan
- Jarrod Harbrow
- Chris Newman
- Michael Hibberd
- Michael Hurley
- Sam Gilbert
- Shaun Atley
- Chris Yarran
- Trent McKenzie
- Christian Howard
- Nathan Bock
- Cam Pedersen
- Jordan Russell
- Jasper Pittard
- Luke Brown
- Brent Staker

Mids:

- Marc Murphy
- Chris Judd
- Nick Dal Santo
- Brad Ebert
- Michael Barlow
- Toby Greene
- Nathan Fyfe
- Andrew Gaff
- Travis Boak
- David Mundy
- Mitch Wallis
- Luke Hodge
- Daniel Hannebery
- Sam Gibson
- Joel Corey
- Jack Trengove
- Liam Shiels
- Brent Moloney
- Michael Rischitelli
- Luke Ball
- Andrew Embley
- Koby Stevens


Rucks:

- Todd Goldstein
- Matthew Kruezer
- Shane Mumford
- Tom Bellchambers
- Hamish McIntosh
- Matthew Leuenberger
- Nathan Vardy

Forwards:

- Tom Rockliff
- Steve Johnson
- Dale Thomas
- Tom Hawkins
- Adam Goodes
- Matthew Wright
- Dustin Martin
- Luke Dahlhaus
- Greg Broughton
- Travis Cloke
- Sharrod Wellingham
- Colin Sylvia
- Lewis Jetta
- Allen Christensen
- Jack Darling
- Michael Hurley
- Mark LeCras
- Robbie Gray
- Josh J Kennedy
- Nathan Bock
- Andrew Krakouer
- Mark Nicoski
- Travis Varcoe
- Chris Knights
- Daniel Menzel
- Brent Macaffer
- Brent Staker

Current Team

DEF: B. Goddard, B. Gibbs, J. Grimes, D. Pearce, C. Pedersen, N. Vlastuin (L. Brown, L. Osbourne)

MID: G. Ablett jnr, J. Kennedy, T. Cotchin, D. Mundy, B. Crouch, J. O'Meara, B. Speight, J. Viney (B. Goodes, K. Mitchell)

RUC: A. Sandilands, M. Leuenberger (S. Rowe, B. Grundy)

FWD: D. Cox, D. Zorko, T. Rockliff, D. Thomas, T. Varcoe, B.Staker (T. Menzel, T. Lee)

11/8/11

Rule 1: Def: 4/6 of wishlist
           Mids: 4/8
           Ruck: 1/2
           Fwd: 4/6

Rule 2: Wishlist/UVP/Cash Cows

Def: 4/3/2
Mid: 4/1/6
Ruck: 1/1/2
Fwd: 4/2/2

Rule 3:

TBD

Rule 4:

As for Rule 1 of this section

Rule 5:

Def: Yes
Mids: Yes & Yes
Ruck: Yes
Fwd: Yes

Rule 6:

. Gary Ablett
. Josh P Kennedy

Rule 7:

TBD

Rule 8:

Current Structure: 11/8/11

Current Amount of loan players needed (at this point of time): 2 players

Rule 9:

UVP's:

. David Mundy
. Danyle Pearce
. Cameron Pedersen
. Travis Varcoe
. Luke Brown
. Brent Staker

MTTY

#1
Space

MTTY

#2
Rule #1

Define a clear list of who you think will be the best averaging players for the year in each position e.g. 6 for backs and forwards, 8 for mids and 2 for rucks

MTTY

Rule #2

There should be three reasons why a player should be in your starting team:

#1 - They are in your predicted top averaging players for a position by years end (Refer to Rule #1)

#2 - They are a cash cow and are simply there to make you money, before being upgraded or downgraded. They should only finish in your team if they are within the top averaging players for that position, as they are usually rookie priced

#3 - They are UVP's (Under Valued Players) and therefore will link to #2 of this section in being a cash cow, however these players could end up in your final team as UVP's are seen as those who are capable of breaking out or re-breaking out (after missing games last year and receiving a discount, playing below what they CAN avergae in the previous year and therefore start at a lower price then what they are worth or a player that has been on the rise in average and may become a premium/super premium. Therefore they make you both cash (if they are not within the top averaging players) or they become a hidden gem that will give you an extra trade on opposing teams as they will need to trade them in if they are indeed the real deal.

Therefore you should base your team around either Super Premiums/Premiums, UVP's and Rookies

MTTY

Rule #3

For this next rule we can thank the new rolling lockout rule that has been added to SC and DT. The rule is to pick atleast 1 non playing rookie that has DPP. Why pick a player you know will not play? This is to take advantage of the Captaincy and EMERGENCY loopholes, more so the emergency one.

The way it works is:

Captaincy Loophole:

You start by selecting a player, who plays an earlier game (say Friday), as VC. You also start a non playing player, whose team plays later in the round (say Sunday), and place the C on him. Lets say you have three players (Franklin, Ablett and B.Speight) now when the teams are released say Franklin and Ablett are both named, however Speight is not, then the captaincy loophole can come into effect.

e.g. Hawks V Collinwoog - Friday
      Gold Coast V GWS - Saturday
      Geelong V North - Sunday

1. Place Gary Ablett on your midfield bench (With the E) for Ben Speight, and give him the C
2. Give Lance Franklin the VC
3.
3.1. If Franklin scores very well, say 140, then leave things as they are
3.2. If Franklin scores low, say 90, then, before the GC game, place Ablett on field for Speight and give him the C

The reason the DPP is so beneficial would be if you were to do the opposite

e.g. Ablett as VC and Franklin on the bench (Of course Gold Coast and Hawks would have to switch spots in the fixture)

Gold Coast V Collingwood - Friday
Hawthorn V GWS - Saturday
Geelong V North - Sunday

1. Place Lance Franklin on the bench (with the E)
2. Give Ablett the VC and Speight the C
3. Shift Speight to the forwardline field for a forward DPP (Say Varcoe) (This is where DPP non playing rookies come in handy)
3.1. If Ablett scores well then leave as is
3.2. If Ablett scores poor then bring Franklin onto the field, before the Hawks game, and give him the C


Emergency Loophole:

This basically works in the same way as the Captaincy Loophole, as insurance. It works particularly well with inconsistant players/rookies.

Say you have three players B.Speight (In the Forwardline), Jake Stringer and Jack Riewoldt (Who is always on and off usually depending on goals kicked). With Riewoldt and Stinger names in their teams and Speight not named.

Richmond V Hawthorn - Friday
Western Bulldogs V Collingwood - Saturday
North V West Coast - Sunday

1. Place Jack Riewoldt on the bench with the E
2. Place Stringer on the bench
3. Place Speight on the field
4.
4.1. If Jack Riewoldt scores highly, then leave things how they are
4.2. If Jack Riewoldt scores low, then switch Speight with Stringer

The reason that DPP non playing rookies are handy is:

Say you have three players Speight (Forwardline), Kane Mitchell and Jack Viney. Speight is not named, while Mitchell and Viney are.

Port V Adelaide - Friday
Melbourne V GWS - Saturday
North V Fremantle - Sunday

1. Place Kane Mitchell on the bench with the E
2. Place Jack Viney the bench
3. Switch Speight with a midfield F/C DPP (Say Varcoe), and place on field
4.
4.1. If Kane Mitchell scores well, then leave as is
4.2. If Kane Mitchell score low, then switch Viney with Speight

So in conclusion a DPP non playing rookie is much more beneficial then a non DPP non playing rookie, as it effective allows the loopholes for two positions, thus you have less non playing players which makes the risk even less.

MTTY

Rule #4

Get as close to a completed team as you can in your initial team selection. The reason this rule must be stated (which links to other rules) is that so many SCer's and DTer's (including myself) make selections on players that (a) Will not finish in their end of year team e.g. will not be one of the top players in that position, (b) Have no value in picking them like a UVP does (See Rule #2) or (c) Are not Rookies. While UVP's may be seen as against this rule, the reason UVP's are picked is based on the fact that they are worth the trade as you have either gained money or one of the top premiums that no-one else has. While if you were to pick an overpriced player that will not finish in the top averaging players for that position, you will not gain cash and thus waste a trade.

MTTY

Rule #5

Have a F/C and B/C DPP rookie in your midfield. Thanks to the extra midfield spots this year, it allows us to take advantage of being to use two spots purely for DPP switching of either line, thus allowing us extra cover.

I would also advise a subset of this Rule, as Rule # 5.1. Pick a B/C in defence and a F/C in your forwardline, the reason i suggest this is on the basis of how form can work. Say you start with the following players Nick Vlastuin (Defence), Brett Goodes (Midfield), Sam Mayes (Midfield), Ben Kennedy (Forward), and assume all are named and play for an extended period from Round 1 onwards. Given that most of us will have 3-4 starting rookie on our midfield to begin with, if Goodes and/or Mayes were underperforming and not worthy of a midfield spot but Vlastuin and/or Kennedy were worthy then it allows us to do a simply switch with no loss between strength of our other lines and lack of DPP. (This can also work vice versa e.g. Mayes and/or Vlastuin not worthy or starting spot in Defence and Forwards but Goodes and/or Mayes are)

Why not just not worry about a DPP rookie in Defence and Forwardlines and have Goddard, Gibbs, Thomas and Rockliff etc. Well if say we only had Goodes and Mayes (in midfield) who were both underperforming then we switched Goddard and Rockliff to the midfield then all of a sudden we will be starting two less midfield rookies (who are likely to score better than defence and forward rookies) thanks to Goddard and Rockiliff but instead having to play an extra forward and back rookie in Goddard and Rockliff's place which could end in lower scores, an imbalanced structure in all of the lines and letting two higher scoring rookie waste away on the bench. While it would work well if your backline/forwardline bench rookies were out performing your on field midfield rookies, would it not be beneficial to have the extra option mentioned in the opening paragraph of Rule #5.1? Yes it would and given the extra midfield spots this year its so much easier to do so.

MTTY

Rule #6

Pick two permanent Captain options. By applying this rule to your team, given the captaincy loophole (Refer to Rule #3), you effectively get a shot at two options that every SCer will be deciding between to make their captain for the week. The more Captaincy options the better as in some cases, when both teams are playing each other (e.g. Ablett and Swan, GCS V Collingwood) you will have to make the decision between the two on the spot, but still have the loophole trick handy, which is why a third super captaincy option is good to have. However note that it is even better to have the Captaincy options all playing in different teams as it allows you to truly take advantage of the Captaincy loophole, as one of the three are bound to be playing at another time to the others (with the exception of (a) games that will start while another game is finishing, but you could still make an educated guess based on a score at that time in the game ,or (b) The Bye rounds)

MTTY

Rule #7

Don't overpay!

There's just some players that you have to weigh up selecting at the start, who cost the top dollars. The risk to this is that you may miss out a huge scores along the way while waiting for a drop in price, if you think that getting these scores are more important that waiting to save some cash then by all means select that player in your initial squad. However this creates the fine line between starting with the players in your predicted top 6-8-2-6 (See Rule #1) and therefore getting closer to your ideal finished team (See Rule #4) and picking them later on in the season at the right time (either when they begin to score at their highest or have just finished their run of poor form (price drop))

The obvious exceptions to this rule is picking your permanent Captains (See Rule #6).

In the end this leads on to the fact that if you have overpaid and your player hits a run of bad form, thus resulting in you trading him out (which a lot of participants will do with the extra trades) only for him to be one of the top averages in his position then you have effectively overpaid and wasted a trade. Therefore my advice is to pick up the value players that you see being in the top averaging players (See Rule #1, again)

MTTY

Rule #8

A lot of SCer's have focused on the question of Players V Byes, whether or not to pick a player due to their BYE round or just picking a player without considering it.

I like to focus on Byes V End Product, which works in with most of my rules. While I see the ideal structure to handle the byes as 10/10/10 and the fact that i think those who plan and go well in the bye rounds will be the ones who are competing for the overall prize, I will not let it hinder the way I construct my team. While it will not effect my initial team (very much) it may play a role in my trading, given that we have extra trades.

I have mentioned in this thread that I will be making selections based on one of three categories of players (See Rule #2), as I do not want players that will (a) be outside of the top averaging players for their position, (b) Will not make me cash or (c) are not capable of making cash while becoming a breakout player into the top averaging players for their position.

However I do believe that trades will be valuable for six things:

1. Upgrading rookies

2. Downgrading rookies

3. Sideways trading a UVP to one of my predicted top players for their position

4. Trading a UVP that has become a mistake

5. Trading to a player that will clearly be in the top averaging players

Those first five rules however have nothing to do with byes, but rule 6 does

6. Thanks to the extra trades I have been able to come up with this plan. Loan players - While no rule has been specifically developed in SC to loan trade a player into your teams for the bye rounds, i have decided to use my own method to make one using my extra trades. My starting team SHOULD have the basis of a good bye structure (along the lines of 10/10/10, 11/9/10, 12/9/9, 8/12/10 etc.), given that I would be around this number it allows me to (before the byes) swap one of my bye clashing players and LOAN in one that suits my bye with similar value and scoring potential, and then switching back after the byes. Ideally i'd only like to have three LOANED players in my team for the year (6 trades) but i may have to increase that depending on structure and trades at the time.

The obvious flaw in the Loan plan is that either the loan player will decrease too much in value or the traded player will increase too much to afford to switch the two back, however i am willing to risk that and as i said i will make an educated guess based on form, price and scoring potential.

MTTY

Rule #9

Don't let others talk you out of picking a UVP player. Note this only applies to UVP and not every other player, as it is very wise to go against Inbetween Players (See Rule #2). Every year there are players that are seen as UVP's and every year some pick them and others don't. This can be based on a number of reasons both logical and illogical but a lot of the time it can result from other feedback on your Strange selection. While RMT (Rate My Team) threads are very helpful and handy with all the advice given, I encourage you to pick out the good advice and leave the rest, go with your gut and pick the UVP that interests you, after all you could be one of the ones that ends up not having to waste trades and extra cash on players like Dangerfield or Beams next season.

SydneyRox

Awesome thread MTTY, well done. All very sound rules.

I will be interested to see if I manage to keep online enough to exploit the captain/emergency loophole after a few rounds.


MTTY

Quote from: SydneyRox on December 19, 2012, 03:35:46 PM
Awesome thread MTTY, well done. All very sound rules.

I will be interested to see if I manage to keep online enough to exploit the captain/emergency loophole after a few rounds.

Cheers  :)

Yes same here, those who do i feel will be up there for the main prize. Hopefully i'll be able to keep up with it.

Frankfaust1

Quote from: MTTY on December 19, 2012, 03:36:55 PM
Quote from: SydneyRox on December 19, 2012, 03:35:46 PM
Awesome thread MTTY, well done. All very sound rules.

I will be interested to see if I manage to keep online enough to exploit the captain/emergency loophole after a few rounds.

Cheers  :)

Yes same here, those who do i feel will be up there for the main prize. Hopefully i'll be able to keep up with it.

Fantastic work MTTY. Super helpful.

The loopholes are already making my eyes roll. Shoul dbe fun.


MTTY

Quote from: Frankfaust on December 19, 2012, 04:57:07 PM
Quote from: MTTY on December 19, 2012, 03:36:55 PM
Quote from: SydneyRox on December 19, 2012, 03:35:46 PM
Awesome thread MTTY, well done. All very sound rules.

I will be interested to see if I manage to keep online enough to exploit the captain/emergency loophole after a few rounds.

Cheers  :)

Yes same here, those who do i feel will be up there for the main prize. Hopefully i'll be able to keep up with it.

Fantastic work MTTY. Super helpful.

The loopholes are already making my eyes roll. Shoul dbe fun.

Cheers  :)

Should be very interesting this year!