New Skill Being Implemented Next Season - Player Potential

Started by CrowsFan, October 24, 2012, 02:21:40 PM

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CrowsFan

What is potential?
Potential is a number between 0 and 10 that affects the training speed of a player. The higher the number, the faster a player trains. Each level of potential increases training speed by roughly 5%

When is it being implemented?

At the end of this season all players will be allocated a potential of between 4 and 6. Steps will be taken to ensure that potential values are allocated fairly an evenly for each squad.
Any players created after the end of the season (either created through new teams or via youth pulls) will be allocated a potential of between 0 and 10.

Is there a transition phase?

Yes. For the first season, each level of potential will increase training speed by only 1%. This will increase by 1% each season for the next 4 seasons.

Why is potential being introduced?
Some of the reasons include:
- There is an innate sameness about many of the players currently in the game and the maximum skill level they can attain. Not only that, but there is a very large supply of highly skilled players. I'd like to see more differentiation in player skill so the proportion of exceptional+ players is reduced (and consequently the propertion of high wage players is also reduced)
- It is very difficult to train a truly world class allrounder. Players with very high potential (9 or 10) could possibly be trained into an Imran Khan or Ian Botham.
- Older, high skilled players will be worth more on the transfer market as they will be less common. The current practice of new teams being able to rapidly buy a squad of 28yo+ exceptional primary players would be a thing of the past.
- It will be more difficult for new managers to go out and purchase a squad with unsustainable wages (fewer high wage players would exist, hence their transfer prices should be much higher than now)
- Younger players will have a higher chance of breaking into the senior 1st XI (eg a high potential 22yo might be of the same skill as a lower potential 25yo)
- It will add a bit more variety to youth pulls.

More info

- The bulk of players (perhaps about two thirds) will have a potential of 4-6
- Probably about 2% of players will have a potential of 9 or 10 (similar for 0 and 1)
- The current training speed of players maps to a potential of 7 (so a player with a potential of 5 will train 10% slower than today's players)
- Having a high youth academy will slightly increase the chance of pulling a youth with high potential

CrowsFan

What does everyone think about this? Obviously not going to affect us too seriously for the next season or so with only a 1% change instead of 5%, but still going to be very annoying if you're training a high quality player and then is given a potential of 4... :-\

valkorum

Quote from: CrowsFan on October 24, 2012, 02:21:40 PM
- Having a high youth academy will slightly increase the chance of pulling a youth with high potential

This one interests me - I wonder what the increase percentage is?

Master Q

Plus training will now be generally slower as right now all players have a potential of 7...

Youth Pulls with 10 Pot is like winning the lottery, and then winning it again the next day  :P

CrowsFan

Quote from: Master Q on October 24, 2012, 02:28:18 PM
Plus training will now be generally slower as right now all players have a potential of 7...

Youth Pulls with 10 Pot is like winning the lottery, and then winning it again the next day  :P
Acutally Q I would say a youth pull with 10 potential and prodigy would be winning the lottery twice. Wouldn't matter if they had poor skills to start with you could train them in to a beast! :o

valkorum

Quote from: Master Q on October 24, 2012, 02:28:18 PM
Plus training will now be generally slower as right now all players have a potential of 7...

Youth Pulls with 10 Pot is like winning the lottery, and then winning it again the next day  :P

What if you get an atrocious/atrocious 10POT pull

Master Q

Quote from: valkorum on October 24, 2012, 02:34:08 PM
Quote from: Master Q on October 24, 2012, 02:28:18 PM
Plus training will now be generally slower as right now all players have a potential of 7...

Youth Pulls with 10 Pot is like winning the lottery, and then winning it again the next day  :P

What if you get an atrocious/atrocious 10POT pull
Ok :P Any decent or good youth pull, with 10 POT is like winning the lottery  :P Any decent or good youth pull with 10 POT is like winning the lottery twice  :P

Fletch74

Quote from: valkorum on October 24, 2012, 02:27:31 PM
Quote from: CrowsFan on October 24, 2012, 02:21:40 PM
- Having a high youth academy will slightly increase the chance of pulling a youth with high potential

This one interests me - I wonder what the increase percentage is?
I think there would be no increase in the likelihood of a good YP, I think Ash just means having a better YA will increase your chances of a good YP, like it does today, nothing else.

valkorum

Surely the ultimate would be a POT10, Prodigy, Reas/Reas (ok avg is good enough) YP

valkorum

Quote from: Fletch74 on October 24, 2012, 02:38:27 PM
Quote from: valkorum on October 24, 2012, 02:27:31 PM
Quote from: CrowsFan on October 24, 2012, 02:21:40 PM
- Having a high youth academy will slightly increase the chance of pulling a youth with high potential

This one interests me - I wonder what the increase percentage is?
I think there would be no increase in the likelihood of a good YP, I think Ash just means having a better YA will increase your chances of a good YP, like it does today, nothing else.

I would like to see an increase for higher YA - gotta have some benefit for the outlay

Fletch74

This is supposed to be implemented to reduce the sameness in players and to stop newbies from being able to load up on excep/excep 28yo's and then go bust, and leave the game...

The latter might happen, but they will still leave the game as the training speeds will suck on the players they're able to buy. They won't be able to train them to the best of their ability due to the insane academy prices...

In regards to the 1st issue, it won't change the sameness in the game. 2/3rds of the players will be limited in their skill cap, the game will grow boring, and the players who've played the game for a long time will also leave...

This is the worst thing that Ash could have brought in! A skill tree would have been better. For once I agree with Sutty in the Game discussion thread, so help me god!

Master Q

Quote from: valkorum on October 24, 2012, 02:39:50 PM
Surely the ultimate would be a POT10, Prodigy, Reas/Reas (ok avg is good enough) YP
Yeah. Although a second talent, as I hate finding a awesome senior, especially 20 y.o, when their only talent is Prodigy...

Master Q

Quote from: Fletch74 on October 24, 2012, 02:43:44 PM
This is supposed to be implemented to reduce the sameness in players and to stop newbies from being able to load up on excep/excep 28yo's and then go bust, and leave the game...

The latter might happen, but they will still leave the game as the training speeds will suck on the players they're able to buy. They won't be able to train them to the best of their ability due to the insane academy prices...

In regards to the 1st issue, it won't change the sameness in the game. 2/3rds of the players will be limited in their skill cap, the game will grow boring, and the players who've played the game for a long time will also leave...

This is the worst thing that Ash could have brought in! A skill tree would have been better. For once I agree with Sutty in the Game discussion thread, so help me god!
Can someone explain this to me, I'm a bit confused... I don't understand how POT changes any of this?

Fletch74

As only a few players might be above 7 who are 28yo+ and they'll be too expensive for newbies to buy, thus only the rich will get better...

With a player that is acc/acc today at 20yo and has a potential of 5, he will probably be capped at spec/spec by the time they're 28yo, thus it will be more difficult to just come in and buy 28yo+ guns.

Master Q

Quote from: Fletch74 on October 24, 2012, 02:50:07 PM
As only a few players might be above 7 who are 28yo+ and they'll be too expensive for newbies to buy, thus only the rich will get better...

With a player that is acc/acc today at 20yo and has a potential of 5, he will probably be capped at spec/spec by the time they're 28yo, thus it will be more difficult to just come in and buy 28yo+ guns.
Ah, that makes sense. Thanks  :)