Supercoach Survey Answer/Suggestions

Started by Marstar, September 20, 2012, 03:52:32 PM

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Marstar

Do you have any suggestions about how SuperCoach can be improved? All ideas welcome...

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Make most of the current 'Payed' content free. Create an alternate revenue stream by offering an increased Prize Pool for 'Payed' customers.

With resting players, late withdrawals and byes, there needs to be a larger bench and/or emergency trades to allow a 3 trade week.

Improve emergency system. If you 'E' a duel position player then he should be eligible to cover either line.

The scoring system needs to be more transparent. The POD from DT with effective disposals, impact and influence needs to be qualified. Far too many 'what the?' moments lead to frustration and distrust of the system.

I suggest a 3rd vs 4th, 5th vs 6th and 7th vs 8th in the finals series. Ditto in the bottom 8. There needs to be an incentive to play all the way through to the last round.

Something new : Buy a Coach within the 10m salary cap. Ideas : Score to be based off Goals (6per), Points (1per) and Win (20)/Draw(10)/Loss(0). e.g. Alastair Clarkson vs Freo . Win - 10 goals - 12 behinds = 92 points.

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Only 100 words allowed so couldn't add more.

colmullet

i think increasing the amount of trades per round isn't a great idea, takes alot of the strategy out of the game, i think their should be a 4th E though so your able to cover each position rather than preying your Ruckmen front up every week.

I think the scoring system is pretty good as is, the only thing i would like more transparency on is some way of regulating what constitutes and important part of the game and a set rise in the points given out during these periods, seems to be a bit of confusion how that is all done

and some sort of finals series would be cool to, maybe making the salary cap your finishing team value over the regular season to reward good trading over the season

felsty

they are never going to tell you how the scoring system works no matter how many times you ask them..
i would agree with col that four emergencies should be allowed, as a reaction to the rise of late withdrawls this year. it was quite hard to keep on top of and sometimes meant the difference between winning and losing..

i would also like to see a different way of attacking the bye situation. perhaps a 3 week or two week long game where your players are locked in the weekend that you have them on the field. once they have scored for you they cant be removed and all your players must be played over the bye rounds. either that or start playing from round 1

Ringo

Agree we can not do much about the scoring transperancy as it is a closely guarded secret by Champion Data.  Know it is frustrating but adds to the intrigue when allocating the balance of the 3300 points per game.

The frustrating part this year were all the late outs.  By allowing 4 emergencies this will be reduced. How often did we have to take a ruck donut.

The other suggestion I have and not sure how this will work is for the three Multi bye rounds allow purchase of additional emergency for Defenders, Mids and Forwards  Total purchase limited to $600k say. These bought players will be listed as as emergency and can be uses to sub during bye rounds and they will be automatically removed at conclusiion of last bye round.

Another suggestion and this will probably not happen is commence Leagues from Round 1 with Leagues suspended during bye rounds but overall continuing.

Lastly for the Finals allow unlimited trades but not to exceed available trades, Will reawrd those that have planned some reward,

bowyanger

Keep it the same...no need to follow Demetriou and justify your rediculous pay packet by tinkering with something that aint broke.

Too many changes have happened already in the last 5 years or so.

Make the game hard as possible, it keeps the plebs separate from those with half an idea.

The unique thing about the game which keeps it very even is luck...and its a major factor...any team can win the the biggest weekly score for the year, regardless if theyre ranked 10K or 200K mainly because of late withdrawals, suspensions etc.

The game will become boring and people will lose interest if it is made easier

I love it when rd 15 comes along...I come on this website and giggle at all the goons with 5 trades left etc....dont reward foolishness

There are massive prizes at stake that should be rewarded to those that do their research..dont sanitise it by making it easier for those with NFI

bowyanger

Quote from: Ringo on September 21, 2012, 09:05:37 AM
Agree we can not do much about the scoring transperancy as it is a closely guarded secret by Champion Data.  Know it is frustrating but adds to the intrigue when allocating the balance of the 3300 points per game.

The frustrating part this year were all the late outs.  By allowing 4 emergencies this will be reduced. How often did we have to take a ruck donut.

The other suggestion I have and not sure how this will work is for the three Multi bye rounds allow purchase of additional emergency for Defenders, Mids and Forwards  Total purchase limited to $600k say. These bought players will be listed as as emergency and can be uses to sub during bye rounds and they will be automatically removed at conclusiion of last bye round.

Another suggestion and this will probably not happen is commence Leagues from Round 1 with Leagues suspended during bye rounds but overall continuing.

Lastly for the Finals allow unlimited trades but not to exceed available trades, Will reawrd those that have planned some reward,

I hardly ever took a ruck donut? Maybe 1 all year?

Try getting better bench options & DPP's next time

Learn from your mistakes

Being able to use more trades at finals time will have coaches right from the beginning going for leagues, making the first 15 rounds or so quite boring for others in a league if a coach is going down this track.... with the way the game sits now, its still a tough decision whether to save trades or keep banging towards the overall around rd 15 or so...which keeps more coaches invovled, and more fun for every1