BYE PLANNER SAMPLE - how my bye trading setup is looking

Started by Colliwobblers, February 12, 2012, 04:32:46 PM

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Zombie2.5

Good work CW, i woulda never tried this myself it all seems boring to figure out bye strategies
thanks for the help even though ill probaly wont use it lol

mezzoculo

Nice one CW  :)

Having put a fair bit of thought into this, I'm considering a slightly different strategy, along two lines.
1. No more than 8 premiums that share a bye in my starting team (2 per line unless DPP used).
2. The majority of starting rookies (or any player not forecast to be part of my final 22) to share the Round 13 bye.

This gives rookies plenty of time to mature in price and allows me hold off from trading until two-thirds of the competition has had their bye. Any rookies that need to be traded to avoid a donut in Round 11 or 12 will be downgraded and the resultant cash banked until Round 13. This money will then be spent upgrading two to three rookies to top-tier premiums. Loading up on Rnd 13 rookies also gives me space in the two other bye rounds to bring in those juicy cash cows that will no doubt appear prior to the byes. Saves on unnecessary sideways premium trades, too.

What are people's thoughts? Too convoluted?

RiOtChEsS

Hey Really Good Job Wobblers ;)

Il be using this as a guide once i start to settle on my side so i can project what im in for 8)

tj123

hi cw.

not to troll. but i believe round 11 you will have 1 dohnut in the midfield with zorko having the bye. correct me if im wrong

great work though.

bomberboy0618

Quote from: tj123 on February 26, 2012, 05:09:40 PM
hi cw.

not to troll. but i believe round 11 you will have 1 dohnut in the midfield with zorko having the bye. correct me if im wrong

great work though.
He traded Zorko by then :)

Colliwobblers

don't worry about me start pumping BB he has a secret  :P  he knows something i dont and my head is exploding trying to work it out....  ???

and troll away by the way, my trolling comment was in frustration to trying to get these byes straight not personal to anyone here  ;)

tj123

not in his updated bye strategy BB. i was just pointing out to help the planning after doing my own. its not easy and id suspect a little more carnage then just the one O.

Colliwobblers

Quote from: tj123 on February 26, 2012, 08:00:55 PM
not in his updated bye strategy BB. i was just pointing out to help the planning after doing my own. its not easy and id suspect a little more carnage then just the one O.

well good luck to everyone is all i can say, ive been as helpful as i can on the byes, now i'm going to forget they exist  :)

bomberboy0618

Quote from: tj123 on February 26, 2012, 08:00:55 PM
not in his updated bye strategy BB. i was just pointing out to help the planning after doing my own. its not easy and id suspect a little more carnage then just the one O.
All I'll say is embrace the donuts. This seems mad, but there is method in the madness.

Colliwobblers


SilentBob

Mathematically, it basically comes down to the fact that you have 2 on the bench in each position & a limit of 3 trades per round (for bye rounds).
Ignoring DPPs & shuffling players, it works out as follows:
If you look at one line (say backs) in isolation, you have 9 players total - 6 of these will be on the bench (due to the bye) at some stage suring rounds 11-13, meaning you will have at least 3 players who will have to either cop a donut, or be traded with someone who doesn't have a bye to avoid the donut. In short, to avoid a backline donut, you need to use 3 trades.
The same applies for the forwards (9 players, with 3 trades needed to avoid donuts).
Midfield is similar, but you have 8 players, so 2 will need to be traded to cover the donuts.
In short, you need 8 trades to be covered in 2 weeks, where you can only use 6 trades maximum.

If you look at it another way, you have 30 players in your squad & over the three weeks, only 24 of them can be on the bench - the difficulty is the rucks, where you will effectively have 2 games where you will have a playing ruck on the bench, so the 24 number is reduced to 22 ... and 30-22=8, but you only have 6 trades to play with (if you start with round 11 with no donuts for example).

Colliwobblers

Quote from: SilentBob on March 10, 2012, 03:22:58 AM
Mathematically, it basically comes down to the fact that you have 2 on the bench in each position & a limit of 3 trades per round (for bye rounds).
Ignoring DPPs & shuffling players, it works out as follows:
If you look at one line (say backs) in isolation, you have 9 players total - 6 of these will be on the bench (due to the bye) at some stage suring rounds 11-13, meaning you will have at least 3 players who will have to either cop a donut, or be traded with someone who doesn't have a bye to avoid the donut. In short, to avoid a backline donut, you need to use 3 trades.
The same applies for the forwards (9 players, with 3 trades needed to avoid donuts).
Midfield is similar, but you have 8 players, so 2 will need to be traded to cover the donuts.
In short, you need 8 trades to be covered in 2 weeks, where you can only use 6 trades maximum.

If you look at it another way, you have 30 players in your squad & over the three weeks, only 24 of them can be on the bench - the difficulty is the rucks, where you will effectively have 2 games where you will have a playing ruck on the bench, so the 24 number is reduced to 22 ... and 30-22=8, but you only have 6 trades to play with (if you start with round 11 with no donuts for example).

Spot on SilentBob, hence 2 unavoidable donuts unless you use dpp rucks to eliminate those "playing ruck bench spots"

barny

if you have 2 backs 2 mids 2 forwards 2 rucks   from round 11   teams
3 or 4 backs  3 or 4 mids  3 or 4 forwards and 1 ruck  from round  12  teams
3 or 4  backs  3 or 4 mids  3 or 4 forwards and 1 ruck from round 13  teams   

you will have no dognuts at all 


barny

you will need to trade  in round 12  and thirteen thus avoiding donuts

Madsnake

Quote from: barny on March 14, 2012, 11:56:02 PM
you will need to trade  in round 12  and thirteen thus avoiding donuts

please explain further..