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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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m0nty

A little bug from the robot teams was that the Tall trait hadn't been included for them. This had meant, among other things, that the robot ruckmen were getting smashed every game. This should make them even tougher now.

m0nty

Just to underline the point about the finalists being harder, I went 18-4 with a $22M team and copped Sin City in the first final, I had three goals to 3QT to be down by four, managed to LLLIIIIIFFFTTT to be seven points up ticking into time on, but goals to ROK and McGlynn ended my season. :(

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

The match page now has a live ticking score feed. Obviously it is nowhere near finished yet, so please hold off the flood of suggestions and bugfixes I am sure you will have for this or that little thing. Hopefully you get a bit of an idea about where I am going with it, though.

In particular, I am not sure if it is wise to have a live updating stats table a la the match scores on FanFooty itself, as that would make the page rather unwieldy in terms of weight - it's a heck of a lot of data. It would be great to have though, I know! That might be something that is reserved for the synchronous version of the game.

TKYC

Quote from: m0nty on January 26, 2012, 10:47:10 AM
I have messed about a bit with the assistants.

The seconds coach has been nerfed, you only get two Potential points at the +3 level now. You also get Potential taken off at -1 or below.

Robbed!... give me back my Seconds coaches (or at least the assistants to deploy elsewhere!)  ;-)

m0nty

Bit of a tweak the live scoreboard, using the fonts from a certain popular source...  8)

PowerBug

Quote from: m0nty on January 27, 2012, 05:25:50 PM
Bit of a tweak the live scoreboard, using the fonts from a certain popular source...  8)
Love the live scoreboard thing. :D Very clever.

Although i don't like it where it shows my sides losing score in big digits. ;D

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

I will ditch the idea of random events for launch. An early update post-launch, probably.

m0nty

Time for a new job list!

- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

Another big addition I am pondering is the concept of levels. This would mimic the AFL accreditation that real coaches earn, so there is precedence. It would have to be added pre-launch, as there would be no fair way of imposing it afterwards.

The idea is that you would only be allowed to do certain things once you achieved a certain level, like upgrading attributes/stats/assistants to a certain bonus, or changing a player's position. I could even restrict the ability to pick the team until early levels have been reached. This would obviously lead to the possibility of people getting annoyed with the restrictions, but it would lengthen the game, and give another set of achievements to strive for - especially since it would enable coaches to take their players' attributes to 11 at the highest level! Plus it would assist in building a tutorial for new players, as I could only show the tutorial to players with lower levels.

SydneyRox

#608
I have just noticed I drafted a player who is a centre but has negative back attributes I cant adjust.

http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=28463

Edit - Just gone through another draft and seen a lot of this on the draft players, forwards with centre attributes, rucks with utility etc. Is this on purpose or a bug?


Also, love the new list page with the adjustment buttons right there, along with the expand all button, can we get a contract all?
Makes it easier for team selections

TKYC

Hi m0nty
Can see what you're trying to do with the list page by including all the abilities etc that you can change on the one page.
For my 2c... I think that page is now too big and cluttered.
I would use that page to review the team, see who needs games, injured, or has POT pts... usually in sections (i.e. backs, mids etc).
Now that list spreads out a bit too much and is interrupted / broken by the POT pts spend lines.

Appreciate that I can also see where I can spend the POT pts instantly, which is good.

Still not possible to click a players name, use the POT pts and then click a 'NEXT' button to instantly move to the next player, or 'PREV' to go to previous player?

SydneyRox

Monty, can you please explain the fans roll for me? If my team has a +0, what do I need to roll to increase fans or is this dependant on something else?

m0nty

- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

You'll see a Ticket column in the table at the top of the page. The idea is that when the game is operational, you get 4 tickets to start with, you use one ticket every time you play a game, and tickets regenerate every two hours. They can be bought as well, of course, to speed up your gameplay. It is not restricting matches played during the beta, obviously, but the system is in place now.

m0nty

Quote from: SydneyRox on January 30, 2012, 07:30:13 PM
Monty, can you please explain the fans roll for me? If my team has a +0, what do I need to roll to increase fans or is this dependant on something else?

There is a randomised roll after every match, which gets modifiers based on the size of the crowd and the result of the match. Bigger crowds and bigger wins mean more fans!

There will be some social ways to get fans outside of matches which will become important, as it is in many Facebook games. More on that later.

m0nty

- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I'm not seeing that draft skill bug, so let me know if it happens again.

m0nty

- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I have removed the PSD now, you get all your draft choices post season 1 from the national draft.