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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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TKYC

I think a nice tweak would be for when you are cutting the list, could you put the recently cut players name and detail line at the foot of the squad list (say, in maroon text) as a reminder of what has been cut...?
To help people (like me, the hard of thinking) to not cut too many in the one area etc.

TKYC

Another suggestion...
When upgrading players skills, would it be possible to have a click box that sends you to the next player?

This would remove the need to click your team name then find the next player, click his name and go again.
I guess you could do this by scrolling via positions (start at backs, then mids etc) or by player alphabetically, or by number... whatever you think is best.

m0nty

Quote from: TKYC on January 24, 2012, 05:06:00 PM
Another suggestion...
When upgrading players skills, would it be possible to have a click box that sends you to the next player?

This would remove the need to click your team name then find the next player, click his name and go again.
I guess you could do this by scrolling via positions (start at backs, then mids etc) or by player alphabetically, or by number... whatever you think is best.

Instead of that, I'm planning on allowing you to upgrade multiple players from the list page with drop-down boxes.

SydneyRox

Just a whine on injuries!! Finally got a player to 10's across the board (except st) and he has been injured 4 separate times (about 7 games) in a season including missing the first final!!

TKYC

Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?

Hawka

Quote from: TKYC on January 24, 2012, 09:12:59 PM
Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?
i really like that idea :)

R.Griffen

Does anyone know when the game gets launched will our teams still be there????

SydneyRox

Normally I would have thought no, but maybe Monty could immortalise a team or two as bots when the comp starts? :)

m0nty

Quote from: R.Griffen on January 24, 2012, 09:27:10 PM
Does anyone know when the game gets launched will our teams still be there????

Quote from: SydneyRox on January 25, 2012, 02:21:19 AM
Normally I would have thought no, but maybe Monty could immortalise a team or two as bots when the comp starts? :)

Good idea SydneyRox. For the most part, no.

m0nty

Quote from: TKYC on January 24, 2012, 09:12:59 PM
Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?

I'll have a think about it.

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

I have messed about a bit with the assistants.

The seconds coach has been nerfed, you only get two Potential points at the +3 level now. You also get Potential taken off at -1 or below.

The position coaches (back, forward, midfield, ruck) now put an upper limit on your players' skills equal to your coach level plus 4, which is enforced in preseason. Thus if you have a player with a midfield skill at +5 but you have a midfield coach at -1, your player's skill gets cut down to +3. This is to discourage coaches building up gun teams then losing all their fans chasing cheap opponents for wins - their good players would get their skill base smashed in the next preseason. I will consider putting the same mechanic in for the conditioning coach and attributes.

The physio works now, which you should notice especially when you play the robot teams as they all have a +4 physio, so they have a much better chance of recovering fatigue during matches.

PowerBug

#596
Wait, i just logged on and my fans are at 65k flat. I was pretty sure that they were higher than that. ???

Don't worry bout it, i'm starting again anyway. :)

m0nty

Quote from: PowerBug on January 26, 2012, 12:14:12 PM
Wait, i just logged on and my fans are at 65k flat. I was pretty sure that they were higher than that. ???

Yes, I have adjusted a number of teams back down to 65k fans.  ;)

PowerBug

You are now taking your round 3 pick of 6 in the Preliminary draft. There are 16 players taken between your picks.



But there is no-one left to pick. ???

m0nty

Quote from: PowerBug on January 26, 2012, 12:28:29 PM
You are now taking your round 3 pick of 6 in the Preliminary draft. There are 16 players taken between your picks.



But there is no-one left to pick. ???

Try it again.