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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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m0nty

Actually, since that was tending to produce some dumb results, I have removed the rucks from eligibility for getting subbed without injury.

Boomz

Quote from: m0nty on January 21, 2012, 01:05:38 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

Yes, the sub has been added. It's very new code, so please keep an eye on it.

It should be pointed out that at the moment, the sub replaces the player in his position, thus you could run into trouble if the player is not suited to the position. This is particularly the case with the RK1 and RK2 positions, as players tend to get very fatigued playing there if they are not genuine ruckmen. This would suggest a KU is most suited to the sub position, followed by a U.

Figured as much. Shouldn't have let everyone know :P

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

For the moment the rule for the draft is that if you don't make finals, you still get the number one pick, but for every 4 premiership points above 40 that you get, a pick is made before your first draft pick.

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

olirulz111

McMahon wrestles with Trengove in the ruck deep in attack for L33T H4X0R5.  -3 22.28
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -1 22.46
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +3 23.03
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -1 23.16
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +2 23.36
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -3 23.58
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +2 24.21
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -3 24.35
McMahon beats Trengove to the tap in attack and finds a teammate.  +2 24.48

Is this just the luck of the dice?

Final score: West Lakes Whales 9.8.62 vs L33T H4X0R5 10.5.65 (L33T H4X0R5 by 3).

m0nty


Boomz

In the finals I'm unable to select my team from the previous week & it's not reverting back to that automatically either :-\

Boomz

I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

m0nty

Quote from: Boomz on January 22, 2012, 06:22:03 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

The match page has had a big revamp, it's all behind scrollable tabs now on one screen. This is only a transitional phase though, as I am planning to run the game "live" by having the timer count up and the commentary lines trickle down on screen to simulate a speeded-up match.

Boomz

Quote from: m0nty on January 22, 2012, 07:39:40 AM
Quote from: Boomz on January 22, 2012, 06:22:03 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none

m0nty

Quote from: Boomz on January 22, 2012, 02:21:05 PM
Quote from: m0nty on January 22, 2012, 07:39:40 AM
Quote from: Boomz on January 22, 2012, 06:22:03 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none

It appears to me that you have been playing much weaker teams to get wins and medals, judging from your harmfully low fans level. This is rather weird, apart from anything else. But hey, it's the beta, that's what it's for.

The effect is that your list is very top-heavy, meaning that you have priced yourself out of most beta opponents. This is yet another beta-only problem. But I want to discourage such actions in any case. I'll have a look at it.

In the short term, you'll have to wait for me to boost the robot teams to be closer to your level.

Boomz

Quote from: m0nty on January 22, 2012, 02:49:37 PM
Quote from: Boomz on January 22, 2012, 02:21:05 PM
Quote from: m0nty on January 22, 2012, 07:39:40 AM
Quote from: Boomz on January 22, 2012, 06:22:03 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none

It appears to me that you have been playing much weaker teams to get wins and medals, judging from your harmfully low fans level. This is rather weird, apart from anything else. But hey, it's the beta, that's what it's for.

The effect is that your list is very top-heavy, meaning that you have priced yourself out of most beta opponents. This is yet another beta-only problem. But I want to discourage such actions in any case. I'll have a look at it.

In the short term, you'll have to wait for me to boost the robot teams to be closer to your level.

Yeah I don't deny I've been doing some wierd things  :-X Was planning to start a new team soon so might do it now rather than later...

m0nty

Boomz, you've been a great help by doing those weird things. That sort of result is just what a good beta test should throw up.

Boomz

Quote from: m0nty on January 22, 2012, 03:28:17 PM
Boomz, you've been a great help by doing those weird things. That sort of result is just what a good beta test should throw up.

haha true. Have a team I can play now >:D