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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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mollyfud

Quote from: m0nty on January 19, 2012, 06:41:52 PM
Quote from: carrben12 on January 19, 2012, 06:32:19 PM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?

Yes, I haven't got the code for inputting last week's team to work yet.

Would it be possible to have a customer saved team?

PS. I am stuck again

m0nty

Quote from: mollyfud on January 20, 2012, 01:46:22 AM
Quote from: m0nty on January 19, 2012, 06:41:52 PM
Quote from: carrben12 on January 19, 2012, 06:32:19 PM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?

Yes, I haven't got the code for inputting last week's team to work yet.

Would it be possible to have a customer saved team?

PS. I am stuck again

You'll have to explain what you mean by custom team. Isn't that just "last week's team"?

m0nty

I can report there has been one LTI, to a back called Darcy Mzungu. He has since been delisted. So it is working, though it has only happened once in almost 10,000 recorded matches.

PowerBug

Nice m0nty. haha. Can you beat me yet??

SydneyRox

Quote from: PowerBug on January 20, 2012, 12:13:36 PM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.


Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.

R.Griffen

I won my first final go to play the second final and it syas I have already played it and I cannot get past that point

PowerBug

Quote from: SydneyRox on January 20, 2012, 01:04:27 PM
Quote from: PowerBug on January 20, 2012, 12:13:36 PM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.


Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.

Errr, that looks quite embarrassing.

m0nty

Quote from: R.Griffen on January 20, 2012, 01:05:31 PM
I won my first final go to play the second final and it syas I have already played it and I cannot get past that point

I think I have fixed that bug once and for all. Try it again.

SydneyRox

Quote from: PowerBug on January 20, 2012, 01:21:49 PM
Quote from: SydneyRox on January 20, 2012, 01:04:27 PM
Quote from: PowerBug on January 20, 2012, 12:13:36 PM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.


Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.

Errr, that looks quite embarrassing.

Nice crowds though!! Imagine what old Alex would think if he could get 81000 at Subi and 96000 at a ground in Alice !!

TKYC

Interesting point for m0nty and players.
If you can spend your POT points at any time thru the season, then you should spend them before the season finishes and you lose assistants (if your crowds are net down), or hold until next season (if your crowds are net up).
Not sure if m0nty wants to keep that loop hole (on the crowds down equation) or not.

Tobyj82

Just got whooped...

Final score: Preseason Wannabees 36.22.238 vs Moreton Bay Bugs 5.6.36 (Preseason Wannabees by 202).

m0nty

Quote from: TKYC on January 20, 2012, 06:01:30 PM
Interesting point for m0nty and players.
If you can spend your POT points at any time thru the season, then you should spend them before the season finishes and you lose assistants (if your crowds are net down), or hold until next season (if your crowds are net up).
Not sure if m0nty wants to keep that loop hole (on the crowds down equation) or not.

I'm fine with that.

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

m0nty

A note on the above: there is now a Last round button in the templates. Pressing this button does not change your selection template, so that holes from last round's squad (through injury) are filled in using the template.

Also, after you play one more match, your team defaults to last round's team.

m0nty

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

Yes, the sub has been added. It's very new code, so please keep an eye on it.

It should be pointed out that at the moment, the sub replaces the player in his position, thus you could run into trouble if the player is not suited to the position. This is particularly the case with the RK1 and RK2 positions, as players tend to get very fatigued playing there if they are not genuine ruckmen. This would suggest a KU is most suited to the sub position, followed by a U.