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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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PowerBug

Quote from: PowerBug on January 14, 2012, 08:16:11 PM
in another finals series, and i couldn't help but post this:

Final score: Hawthorn 1.2.8 vs Legally Bowled 30.28.208 (Legally Bowled by 200).

Hawthorn goals: Smith.
Legally Bowled goals: Spurling 10 (FF, $802'000, S4), Stewart 5 (FP, $691'000, S4), Thomson 4 (CHF, $815'000, S3), Gilmore, Pearce 2, Dufty, Buckley, Lucas, Aitken.

Just lovely, just lovely! ;D

I see there's no comment on this m0nty?? :P :P

m0nty

Yes, for some reason Hawthorn is massively underpowered. I will fix that. :)

CrowsFan

How come I haven't seen Adelaide in any of the final matches? :P

m0nty

Quote from: CrowsFan on January 14, 2012, 09:36:51 PM
How come I haven't seen Adelaide in any of the final matches? :P

They're too weak to face in finals, not enough of a challenge.  :P

valkorum

Quote from: m0nty on January 14, 2012, 09:42:07 PM
Quote from: CrowsFan on January 14, 2012, 09:36:51 PM
How come I haven't seen Adelaide in any of the final matches? :P

They're too weak to face in finals, not enough of a challenge.  :P

I suppose Freo isnt in there because all our players are injured :P

Doogie

How hard is it to win a final? Lost all 3 so far..

And are all 1st finals elims?

mollyfud

Have been throwing an idea around the head. Taggers as a position?

m0nty

Quote from: mollyfud on January 14, 2012, 10:32:26 PM
Have been throwing an idea around the head. Taggers as a position?

I have been planning on Tag as a skill, but a special one that you only get outside the normal skill process, called a trait. This is where ideas like "Zone Off" would work too. Not sure exactly how to introduce it, I think it will come in the eventual post-launch update when I add line tactics and in-game coaching decisions. At launch, though, it won't be that complex.

PowerBug

Quote from: m0nty on January 14, 2012, 09:27:17 PM
Yes, for some reason Hawthorn is massively underpowered. I will fix that. :)
Good idea.

Two things:
1) My sub never comes into play, even if another player gets injured for the game.
2) I can't wait for these "random events" to be added. What will they include?

TKYC

Quote from: m0nty on January 13, 2012, 07:37:39 PM
Quote from: TKYC on January 13, 2012, 05:16:33 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.


Fair enough, but I have seen points come off players from season 10 and 11. Unless I'm mis-reading it.

TKYC

Thanks for the green line under the team form button. Another idea is to have
a- a 'custom' put at the end of the buttons, which comes into play after you select, for example 'best 22', and then modify one or two possies (as I do)

b- after I play a custom team as above, I note the team reverts back to the button clicked and drops the custom players i put in ...ideal to keep the selected unless i re-click the team format button.

Finally, I saw the top 10 draftees before cutting my list... which is good, but the one time I have cme across it, it was the previous years 10... Just me, or a bug?

Love the work m0nty!

mollyfud

Not sure if this is a bug or anything but how come these two players of the same height have different "Tall" modifiers?
---------------
Max Evans   R/KF   7   124   10   8   5   7   5   5   204   109   $667k   3   Tall +5 +
Andy Canaway   R/KF   12   188   10   7   6   6   7   4   204   109   $661k   2   Tall +3 +
==========

m0nty

Quote from: TKYC on January 14, 2012, 11:41:46 PM
Thanks for the green line under the team form button. Another idea is to have
a- a 'custom' put at the end of the buttons, which comes into play after you select, for example 'best 22', and then modify one or two possies (as I do)

b- after I play a custom team as above, I note the team reverts back to the button clicked and drops the custom players i put in ...ideal to keep the selected unless i re-click the team format button.

Finally, I saw the top 10 draftees before cutting my list... which is good, but the one time I have cme across it, it was the previous years 10... Just me, or a bug?

Love the work m0nty!

The team is not supposed to revert, it's supposed to default to the last picked team. I haven't quite got that working yet.

The other thing won't happen after your next draft.

m0nty

Quote from: TKYC on January 14, 2012, 11:27:12 PM
Quote from: m0nty on January 13, 2012, 07:37:39 PM
Quote from: TKYC on January 13, 2012, 05:16:33 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.


Fair enough, but I have seen points come off players from season 10 and 11. Unless I'm mis-reading it.

One or two stats get lowered in seasons 11-14, but it's not until season 15 that every stat falls.

m0nty

Quote from: PowerBug on January 14, 2012, 06:23:54 PM
Also how a button which clears everyone, and let's fill in the positions one by one??

I'm not allowing that, as I don't want half-filled teams.