Main Menu

Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

Previous topic - Next topic

Cruiseon


I've got a simple question, how do you leave the game mid-way through a season and then go back and continue playing.


Master Q


Master Q

Games aren't fully loading...

mollyfud

#243
Quote from: Master Q on January 13, 2012, 03:50:15 PM
Games aren't fully loading...

Yep getting this too.
Also the bug that sees you get tones of Potiental points is showing up every now and again:
Daniel Bourke   C   8   145   6   9   9   9   9   9   184   89   $1,203k   4294967252   Extract +3 +

Also, was there any thought to have players retire not just delisted? Perhaps a roll at the end of the year for players 12+ seasons? Like real footy, sometimes its hard to delist a champion of your club. Retirement would be so much better!

PS. At the end of the season I delisted the 3 guys I had with fony potential points totals!

valkorum

I was just about to say that one as well Molly (retirement)

I won the grand final and still lost fans - where are the bandwagoners :P
Final score: Collingwood 13.6.84 vs valkorum 17.13.115 (valkorum by 31).
valkorum lost 23 fans after this match to take their number of fans to 58,406 (fan Δ of 0). -4.



TKYC

Quote from: mollyfud on January 13, 2012, 04:11:45 PM
Quote from: Master Q on January 13, 2012, 03:50:15 PM
Games aren't fully loading...

Yep getting this too.
Also the bug that sees you get tones of Potiental points is showing up every now and again:
Daniel Bourke   C   8   145   6   9   9   9   9   9   184   89   $1,203k   4294967252   Extract +3 +

Also, was there any thought to have players retire not just delisted? Perhaps a roll at the end of the year for players 12+ seasons? Like real footy, sometimes its hard to delist a champion of your club. Retirement would be so much better!

PS. At the end of the season I delisted the 3 guys I had with fony potential points totals!

Come on Molly... get ruthless and delist your aging stars. Just think back to the Hawthorn approach to Tucky... knives out!

TKYC

One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

mollyfud

Quote from: TKYC on January 13, 2012, 05:04:11 PM
Come on Molly... get ruthless and delist your aging stars. Just think back to the Hawthorn approach to Tucky... knives out!

I am meant to wait for a player to get to Season 20 to cut them? ;-)

Quote from: TKYC on January 13, 2012, 05:16:33 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

I wonder if that is partially due to the fact that those players at present were from the original draft and so where started at say Season 5 or higher.
The other thing that would effect it is that, if you are like a lot of us, you have to rest your best players to find teams to play meaning they aren't playing 22 games a year, year in year out as others do.


One idea I did wonder about is this, if you are after making the game like real footy, could you have the possibility that an injury effects stats either permanently or just for a period of time? IE. If you get a knee injury, could reduce the Dash of a player for the rest of their career.
Just a though.

TKYC

Another tweak m0nty...
the POT numbers are OK, but would it be possible on the list page to put another number after the pot number to show how much you can use?
FOR EXAMPLE   -player X has 8 pot points but only 2 ways to 'spend' them, so it would be listed as 8 (2)

Reason...I seem to spend ages clicking each players name to find there is little to no spend of the pot points... frustrating!

valkorum

Just a small bug - the 3rd name of a player didn't capitalize

Vern Jones younger

valkorum

It also doesnt seem right that if I delist 3 players that I get 2 picks in the national draft and 1 pick in the next draft.  Shouldn't I get 3 picks in the national draft.

m0nty

Quote from: valkorum on January 13, 2012, 02:22:57 PM
Quote from: m0nty on January 13, 2012, 01:50:24 PM
This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.

The problem I have found is that I have to play my worst 22 most games because I lose too many fans by fielding my best team. 

If you field your best team and play a team that has a lower value than you then the fan loss is really high - regardless if you win or lose.
If you field your best team and play a similar priced team I have found you still get a fan loss.
If you field your worst team and play a team that has a higher value than you the fan gain is very low.
If you field any team and play against a similar priced team then the fan gain is a mixture of low gain and low loss. 

It just doesnt feel quite balanced yet m0nty, although it probably feels worse than it actually is because there are only a few teams.  If you had a 200+ opponents to choose from it wouldn't feel as extreme because many teams will be similar in ability to you.

The key to increasing fans is to keep the fan delta low by playing similar value teams, and then shooting for the trophies with those +500 fan bonuses. This, of course, means racking up stats and wins. So if you're beating similar teams consistently, eventually those trophies will come and keep coming as you hit milestones, and your fans level will gradually improve. That's the secret to that part of the game.

m0nty

Quote from: TKYC on January 13, 2012, 01:44:47 PM
Another one I like is to award / reward a team for keeping opposition scoreless in a quarter or goalless thru a match.
Worth an award and +1000 fans m0nty?

Maj Lazer etal.
Another thing I noticed is if you play your best 22, your opposition choices are limited.
Play Guns & Rookies and you get a much wider selection.

In a quarter no, since that is often caused by wind factor. For the game, sure I could see that.

m0nty

Quote from: TKYC on January 13, 2012, 05:16:33 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.

m0nty

#254
Quote from: TKYC on January 13, 2012, 05:44:31 PM
Another tweak m0nty...
the POT numbers are OK, but would it be possible on the list page to put another number after the pot number to show how much you can use?
FOR EXAMPLE   -player X has 8 pot points but only 2 ways to 'spend' them, so it would be listed as 8 (2)

Reason...I seem to spend ages clicking each players name to find there is little to no spend of the pot points... frustrating!

You should be able to work that out yourself by looking at the attributes and mousing over the plus sign after the skills.

Having said that, I suppose it would be appropriate to take the blue colour off the potential number if no upgrades can be done.