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Mr Football beta test

Started by ben1994, April 30, 2011, 12:37:08 AM

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m0nty

Quote from: mollyfud on January 13, 2012, 12:26:41 PM
Quote from: m0nty on January 13, 2012, 12:17:22 PM
This is the right place for them, yes. Keep them coming.

Player achievements are on the list, I will get to them.

You know me, will throw out all the ideas and don't expect any of them to be done. Eventually a good one will come! ;-)

You know I value your input Molly, you've been my best tester in the history of FF!  :D

valkorum

@c4  You lost fans because you only played weaker teams all season.  If you play stronger teams 99% of the time you will gain fans.

valkorum

100-gamer - Have a player play 100 matches (first time awarded!) +500 fans

Nice

m0nty

I have added the code so that your fans never drop below 10,000.

valkorum

Regular season game doesnt play next week

Final score: South Aussie Boys 11.5.71 vs valkorum 10.11.71 (it's a draw, we're back next week!).

c4v3m4n

Quote from: valkorum on January 13, 2012, 12:36:10 PM
Regular season game doesnt play next week

Final score: South Aussie Boys 11.5.71 vs valkorum 10.11.71 (it's a draw, we're back next week!).

I think it's just a turn of phrase valk.

m0nty

Time I compiled a list of all the little jobs I need to do, so I don't forget them.

- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP

Other suggestions welcome.

m0nty

13 items to do on Friday the 13th! Spooky.  :o

MajorLazer

I know it is supposed to be a challenge to get the right balance between winning and getting fans, but it seems a little too easy to lose fans right now. I am in the same situation as PB where my worst 22 is worth about $10.5 million and I can't play many games where I can actually gain fans.

valkorum

Just now I am having issues where the game page isnt loading fully (therefore the link to get back to team list isnt showing)

TKYC

Another one I like is to award / reward a team for keeping opposition scoreless in a quarter or goalless thru a match.
Worth an award and +1000 fans m0nty?

Maj Lazer etal.
Another thing I noticed is if you play your best 22, your opposition choices are limited.
Play Guns & Rookies and you get a much wider selection.

m0nty

Quote from: MajorLazer on January 13, 2012, 01:29:09 PM
I know it is supposed to be a challenge to get the right balance between winning and getting fans, but it seems a little too easy to lose fans right now. I am in the same situation as PB where my worst 22 is worth about $10.5 million and I can't play many games where I can actually gain fans.

This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.

MajorLazer

I haven't been able to play my best 22 because then I can only play 5 teams. I've been playing my worst 22 so I can play games and get a few fans, but always lose because of the fact that they are my worst 22.

Master Q

Taking a break from the game at the moment as it keeps crashing (too many connections). Also happening on the forum.

valkorum

Quote from: m0nty on January 13, 2012, 01:50:24 PM
This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.

The problem I have found is that I have to play my worst 22 most games because I lose too many fans by fielding my best team. 

If you field your best team and play a team that has a lower value than you then the fan loss is really high - regardless if you win or lose.
If you field your best team and play a similar priced team I have found you still get a fan loss.
If you field your worst team and play a team that has a higher value than you the fan gain is very low.
If you field any team and play against a similar priced team then the fan gain is a mixture of low gain and low loss. 

It just doesnt feel quite balanced yet m0nty, although it probably feels worse than it actually is because there are only a few teams.  If you had a 200+ opponents to choose from it wouldn't feel as extreme because many teams will be similar in ability to you.