WXV Rules Discussion 2017

Started by Purple 77, August 01, 2017, 12:13:11 PM

Previous topic - Next topic

Holz

Quote from: meow meow on August 04, 2017, 02:49:20 PM
Danger.

thank you for proving my point. Meow thinks Danger is more likely to improve. Given he is wrong most of the time it means Kelly more likely to improve.


Torpedo10

Okay, there's been heaps of Cap Talk so I figured a fresh take on a previous idea would be good!

Tagging

1. You CANNOT tag players playing on the Interchange.
2. Defenders tag Forwards, and vice versa along with the MID on MID tag.
3. The Tagger immediately loses 20% of their score.
4. The player being tagged loses 4% for every tackle the tagger makes, that is above the number of tackles the player being tagged makes.
5. For a tag to be successful, the tagger needs to have more tackles than the player being tagged(as per Section 4) and ALSO have a positive Kick:Handball ratio.
6. For a tag to be broken, the player being tagged needs to have an equal or greater amount of tackles or for the other criteria in section 5 to not be adhered to.

Example A: Moscow select Stephen Coniglio to tag Nathan Jones of Dublin, both players are in the MID position. Coniglio scores 80, of which he immediately loses 20%. He also makes 13 tackles and has a positive K:H ratio. Jones scores 120, but only makes 5 tackles. Therefore, 4% x 8 Tackles = 32% of Jones' score is lost.

Raw Scores: Coniglio 80, Jones 120
Adjusted Scores: Coniglio 64, Jones 81.6

What do we all think?

RaisyDaisy

Have not been a fan of the tag since it was first floated

KISS comes to mind. Just my personal opinion, but just feels like something extra just for the sake adding something new

Ringo

Not a fan of tagging either given very few teams tag these days.

Nige


Holz

Quote from: Nige on August 04, 2017, 05:02:37 PM
Quote from: RaisyDaisy on August 04, 2017, 04:48:43 PM
Have not been a fan of the tag since it was first floated

got to agree here,

there just isn't a fair way to do it and it overly complicates things.

The only way it could work is a huge penalty so like a tagger instantly loses 20% of their score and the tagged player loses 10% so if you have a 50 spud that drops you to 40. If your tagging Danger and he pumps out a 150 then he drops to 135 so a +5.

thats the only way it works, I dont like it but just floating it for discussion.


Purple 77

... what if we applied it, after the fact?

Like, post AFL game, if a player has been tagged effectively, normally they are around the bottom few contributors.

It could just be MID only, and as Torp says, say the tagger loses 20% straight off the bat, and 40% is taken off the lowest scoring mid (from M1-M4)?

Nige


Holz

Quote from: Purple 77 on August 04, 2017, 05:16:07 PM
... what if we applied it, after the fact?

Like, post AFL game, if a player has been tagged effectively, normally they are around the bottom few contributors.

It could just be MID only, and as Torp says, say the tagger loses 20% straight off the bat, and 40% is taken off the lowest scoring mid (from M1-M4)?

Thats a double whammy though. They get tagged in real life, then to tag them again seems silly.

I think the whole tagging thing off the bat is a little silly, its fantasy you dont affected the other team. Thats the whole point of fantasy.


GoLions


Holz

The only way i see a tag working is if you use raw numbers.

So say you put a player as a tagger they lose 30% of their score but then your opponent loses 20 points.

so if your tagging player puts up a 70 then he drops to 49 so 21 points lost. and opponent loses 20.

but if your tagger is a spud and puts up 50 then he loses 15 points and the opponent loses 20 so your + 5.

Its a small bonus for people who are playing spuds who they think will lose to 70.

Holz

so in summary.

1. Ruck OOP - people dont like it wont get up

2. Cap Changes: make total sense and people seem to agree with the logic. Might fail as people dont like change despite it being hte obvious move.

3. Tagging - wont get up and too confusing.

4. Leadership Group - some dont like it but it will probably stay for some weird reason.

adding a 5th one: closing Loopholes.

a. You cant name a player not in the best 25 on field (closes the emg loophole)
b. you cant name a player not in the best 22 as a captain (closes the captain loophole)

meow meow


meow meow

7. Previous players automatically back on their old list for no cost. If Rance quit to do God stuff for a year then came back why should Holz have to pay for his own player?

meow meow

8. Do we really want HGA during the season? It's nice to win purely because you were the home team, but sucks on the flipside. If the suckiness outweighs the goodness is it beneficial to the game? It should still apply during finals since the higher teams earned that right and advantage.