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SUB RULE!!!

Started by Blake36, June 01, 2015, 09:14:38 PM

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Kellogscrunchynut

Good stuff AFL now get rid of the hideous bye rounds.

nrich102


Grazz

Quote from: Kellogscrunchynut on September 03, 2015, 06:30:00 PM
Good stuff AFL now get rid of the hideous bye rounds.

Wish they'd let all clubs have the same bye but thats bias for my fantasy footy teams tbh nothing else apart from there are some crap rounds of footy through the byes.

Big Mac

Do we think injuries will increase or decrease with the interchange cap changing?

Grazz

#35
Quote from: Big  Mac on September 04, 2015, 12:24:12 AM
Do we think injuries will increase or decrease with the interchange cap changing?

Hard to gauge mate it's quite possible that it could cause more soft tissue stuff but I think the game will just slow down a bit from where it is now as teams will be more fatigued. Probably not a bad thing for Fantasy as we'll see mids and ruckmen resting forward more rather than coming off the ground as much but for me the biggest change will be the pace of the game probably.

Edit: to be honest not sure why they have to touch the interchange cap, what benefit does it serve by doing so can only detract from the game we have now.

Kellogscrunchynut

Quote from: Grazz on September 04, 2015, 12:31:40 AM
Quote from: Big  Mac on September 04, 2015, 12:24:12 AM
Do we think injuries will increase or decrease with the interchange cap changing?

Hard to gauge mate it's quite possible that it could cause more soft tissue stuff but I think the game will just slow down a bit from where it is now as teams will be more fatigued. Probably not a bad thing for Fantasy as we'll see mids and ruckmen resting forward more rather than coming off the ground as much but for me the biggest change will be the pace of the game probably.

Edit: to be honest not sure why they have to touch the interchange cap, what benefit does it serve by doing so can only detract from the game we have now.
Yeah I reckon they should leave the interchange cap as it is for at least a couple of years, they need to let the game evolve on its own for a bit.

Ricochet

Quote from: Grazz on September 04, 2015, 12:31:40 AM
Quote from: Big  Mac on September 04, 2015, 12:24:12 AM
Do we think injuries will increase or decrease with the interchange cap changing?

Hard to gauge mate it's quite possible that it could cause more soft tissue stuff but I think the game will just slow down a bit from where it is now as teams will be more fatigued. Probably not a bad thing for Fantasy as we'll see mids and ruckmen resting forward more rather than coming off the ground as much but for me the biggest change will be the pace of the game probably.

Edit: to be honest not sure why they have to touch the interchange cap, what benefit does it serve by doing so can only detract from the game we have now.
The aim of it is to slow the game down. As players stuggle to get to contests it should make the game more open and less congested.

Also should be good for fantasy, more time on the ground = more chances to find the footy. Whether it forward or in the middle

Grazz

Quote from: Ricochet on September 04, 2015, 01:14:35 AM
Quote from: Grazz on September 04, 2015, 12:31:40 AM
Quote from: Big  Mac on September 04, 2015, 12:24:12 AM
Do we think injuries will increase or decrease with the interchange cap changing?

Hard to gauge mate it's quite possible that it could cause more soft tissue stuff but I think the game will just slow down a bit from where it is now as teams will be more fatigued. Probably not a bad thing for Fantasy as we'll see mids and ruckmen resting forward more rather than coming off the ground as much but for me the biggest change will be the pace of the game probably.

Edit: to be honest not sure why they have to touch the interchange cap, what benefit does it serve by doing so can only detract from the game we have now.
The aim of it is to slow the game down. As players stuggle to get to contests it should make the game more open and less congested.

Also should be good for fantasy, more time on the ground = more chances to find the footy. Whether it forward or in the middle

Thats a fair point and one way the game could go but thats more than lkely only going to happen deeper into games. Coaches

will find ways to continue  the congestion if it suits them at the time, i see the game changing by getting slower in the sense

teams won't be playing on as rapidly deeper into contests but i agree at some point in a game it's going to slow up but how that

affects the congestion side of it remains to be seen. Coaches are very smart they'll find ways to get players to contests still have

no fear about that, i have reservations as to wether this is the magic bullet that fixes the congestion in our game.

Theres a very real chance there will be a hell of a lot more stoppages by forcing the ball out to keep run in the players legs

longer. Some teams won't be as keen to play on quickly from a mark, hold it up kick to a contest down the line force the ball out

etc. There will be more of the chipping sideways and backwards that we all dislike to keep run in the players deeper into games.

Sides that aren't full of guns will be forced to do this rather than risk to many one on one contests that they will lose more often

than not.

For mine i'd leave the interchange as is and just let the game evolve naturally, you can combat congestion by playing on quicker

rather than playing on slower for me that will only cause the game to become more congested thats my worry. The simple fact is

you have more chance of winning the ball by having greater numbers at any given contest and the best way to avoid that is to

keep speed in the game and not allow it to happen. My thought's anyway but they could easily be way off the mark as AFL

coaches are far smarter than me and to be honest i think the game is far better to watch with speed in it rather than it ever was

when slow and full of stoppages. One thing with rule changes is you'll never get to have your cake and eat it to there will always

be cause and affect in the negatives aswell as the positives.

Gigantor

So will having a full 44 players available to play all game have any effect on scoring?

Currently ~3300 ppg divided by 42 (4 subs count as 2 full players) = 78.57 ppg per player

Next Year 3300 / 44 = 75 ppg per player

Probably wont affect the premos but will most likely even out the low - mid range players.

Ricochet

Quote from: Grazz on September 04, 2015, 02:00:34 AM
Quote from: Ricochet on September 04, 2015, 01:14:35 AM
Quote from: Grazz on September 04, 2015, 12:31:40 AM
Quote from: Big  Mac on September 04, 2015, 12:24:12 AM
Do we think injuries will increase or decrease with the interchange cap changing?

Hard to gauge mate it's quite possible that it could cause more soft tissue stuff but I think the game will just slow down a bit from where it is now as teams will be more fatigued. Probably not a bad thing for Fantasy as we'll see mids and ruckmen resting forward more rather than coming off the ground as much but for me the biggest change will be the pace of the game probably.

Edit: to be honest not sure why they have to touch the interchange cap, what benefit does it serve by doing so can only detract from the game we have now.
The aim of it is to slow the game down. As players stuggle to get to contests it should make the game more open and less congested.

Also should be good for fantasy, more time on the ground = more chances to find the footy. Whether it forward or in the middle

Thats a fair point and one way the game could go but thats more than lkely only going to happen deeper into games. Coaches

will find ways to continue  the congestion if it suits them at the time, i see the game changing by getting slower in the sense

teams won't be playing on as rapidly deeper into contests but i agree at some point in a game it's going to slow up but how that

affects the congestion side of it remains to be seen. Coaches are very smart they'll find ways to get players to contests still have

no fear about that, i have reservations as to wether this is the magic bullet that fixes the congestion in our game.

Theres a very real chance there will be a hell of a lot more stoppages by forcing the ball out to keep run in the players legs

longer. Some teams won't be as keen to play on quickly from a mark, hold it up kick to a contest down the line force the ball out

etc. There will be more of the chipping sideways and backwards that we all dislike to keep run in the players deeper into games.

Sides that aren't full of guns will be forced to do this rather than risk to many one on one contests that they will lose more often

than not.

For mine i'd leave the interchange as is and just let the game evolve naturally, you can combat congestion by playing on quicker

rather than playing on slower for me that will only cause the game to become more congested thats my worry. The simple fact is

you have more chance of winning the ball by having greater numbers at any given contest and the best way to avoid that is to

keep speed in the game and not allow it to happen. My thought's anyway but they could easily be way off the mark as AFL

coaches are far smarter than me and to be honest i think the game is far better to watch with speed in it rather than it ever was

when slow and full of stoppages. One thing with rule changes is you'll never get to have your cake and eat it to there will always

be cause and affect in the negatives aswell as the positives.
Nah it should happen on the back end of quarters as well as teams will obviously space out their rotations. 10min of rotating fwd/midfield will flower even the fittest blokes no matter what quarter it is.

It'll also mean that those resting will rest deeper fwd than what they normally would.

And on ball movement... Teams won't go slower when they are attacking. Yes they may look to hang onto the ball in the back half of the ground, but teams will still try and move the footy into their forward line as quickly as possible to try and get through the rolling zone and not give extra defenders to come over and cause 2-on-1s.

With congestion, think of a quick kick forward from a stoppage. WIth a lot more players under fatigue, less numbers will be able to track the footy as quickly and get to the next contest. Hopefully meaning less numbers at the fall of the footy, more space for fwds to work with, etc.

That's the thinking behind some of it anyway

Grazz

Yeh can't argue with you mate, theres a myriad of scenarios that could come from it and you make some good points that are very bit a real chance to occur.


Quote from: Gigantor on September 04, 2015, 09:06:19 AM
So will having a full 44 players available to play all game have any effect on scoring?

Currently ~3300 ppg divided by 42 (4 subs count as 2 full players) = 78.57 ppg per player

Next Year 3300 / 44 = 75 ppg per player

Probably wont affect the premos but will most likely even out the low - mid range players.

Never even gave this a thought tbh mate, will have to have some affect on scores and you're probably correct with the low to mid range players.

ossie85

Quote from: Gigantor on September 04, 2015, 09:06:19 AM
So will having a full 44 players available to play all game have any effect on scoring?

Currently ~3300 ppg divided by 42 (4 subs count as 2 full players) = 78.57 ppg per player

Next Year 3300 / 44 = 75 ppg per player

Probably wont affect the premos but will most likely even out the low - mid range players.

nah no change, it was 3300 before sub. 18 players still only on the ground at any one time

Grazz

Quote from: ossie85 on September 04, 2015, 03:28:01 PM
Quote from: Gigantor on September 04, 2015, 09:06:19 AM
So will having a full 44 players available to play all game have any effect on scoring?

Currently ~3300 ppg divided by 42 (4 subs count as 2 full players) = 78.57 ppg per player

Next Year 3300 / 44 = 75 ppg per player

Probably wont affect the premos but will most likely even out the low - mid range players.

nah no change, it was 3300 before sub. 18 players still only on the ground at any one time

With the sub player now able to come on and off for 4 quarters as a normal player he's bound to score more ain't he mate therefor taking points away from someone with the 3300 rule, will be marginal the affect it has on others scores but I believe that's Gigantors point regarding the scores.

Ringo

Quote from: Grazz on September 04, 2015, 03:34:54 PM
Quote from: ossie85 on September 04, 2015, 03:28:01 PM
Quote from: Gigantor on September 04, 2015, 09:06:19 AM
So will having a full 44 players available to play all game have any effect on scoring?

Currently ~3300 ppg divided by 42 (4 subs count as 2 full players) = 78.57 ppg per player

Next Year 3300 / 44 = 75 ppg per player

Probably wont affect the premos but will most likely even out the low - mid range players.

nah no change, it was 3300 before sub. 18 players still only on the ground at any one time

With the sub player now able to come on and off for 4 quarters as a normal player he's bound to score more ain't he mate therefor taking points away from someone with the 3300 rule, will be marginal the affect it has on others scores but I believe that's Gigantors point regarding the scores.
Hard to judge to be honest especially with number of interchanges capped.
A sub usually comes on late in 3rd quarter under existing rules and scores vary from under 10 to 40's. If this player is now in the 22 then the points may be more evenly spread amongst players in the team with some may be losing some and the sub gaining. May also have the effect of increasing the Raw scores leaving less for scaling. Will not really know effect until after a few rounds next year,