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Dpp ruck bye strategy

Started by Memphistopheles, May 25, 2012, 05:34:35 PM

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Memphistopheles

Hi,

Can anyone actually tell me how the dpp ruck strategy works to avoid the doughnuts?

And, given the list of Ruc/For options (listed below) is it actually possible to avoid any doughnuts while still have 22 scoring players?

Also would having Sellar (Ruc/Def) help in any way?

All of the Ruc/For bar two have the bye in the same round.

Roughead (Haw) - Round 13
Hale (Haw) - Round 13
Lycett (WCE) - Round 11
Rowe (Car) - Round 13
Hamling (Gee) - Round 12
Lever (StK) - Round 13
Pattison (Haw) - Round 13
Staley (StK) - Round 13

Sellar (Melb) RUC/DEF - Round 12.

Chopps

i have considered it with using roughead as a prem forward/ruck i cant see how it works so not bothering with it

Colliwobblers

you just need to look at it and think about it its pretty easy really. You sub dpp ruck to fwd to move players around to have only 2 in each line on each bye round therefore avoiding a donut.

you need to write it all out and move the players around to reflect the bye rounds and see how it works.

works the same as all other dpp players will work when switching players accross lines...

Chopps

its not the dpp that i cant work out, what two players can you use. i dont think it works for my bye structure is what i meant

Memphistopheles

Quote from: Chopps on May 25, 2012, 07:15:54 PM
its not the dpp that i cant work out, what two players can you use. i dont think it works for my bye structure is what i meant

Yeah this is what I meant.

Not so much how it works, but if it was actually plausible with the dpp players available.

I don't think it is seeing as most of them have the bye in the same round.

The_Captain

Donut is justb easier to take ha!

Roy.G.Biv

#6
I know he's only good for 30 pts, but am seriously considering, getting Sellar.

Went in with 2 premo Rucks, Cox & McEvoy.....Giles & Big O.
With Giles ripping it have held onto McEvoy in an attempt to conserve trades.

Thinking McEvoy OUT, Seller in, then in round 13 trade out Ellis, dpp Seller to backs and trade in $85K rook, (R/F,) as I've got Roughead in fwds.

Sellar can be f9, or downgraded to a rookie later on.

15 trades left, gotta be really careful now!!!

As I type this, I could trade both Giles & McEvoy, swing Roughead to rucks and trade in Sellars & Beams....ideally do those next week tho, Sellars will be $15k cheaper approx. (but Beams will go up even more, but can cover with $ in kitty.)


Colliwobblers

OK so the reason having DPP rucks saves you donuts is as follows.

You cannot bench 2 players from each round in your ruck because you only have 4 and you need to bench 6. The only way you can achieve this is if you have DPP rucks so you can switch players of different byes into and out of the ruck.

example; cox - sandi - giles - stephensen.

round 11: bench cox giles
round 12: bench sandi stephensen
round 13; no one to bench

so if you go into the byes with 30 players made up of 8 (rnd 11) - 11 (rnd 12) - 11 (rnd 13)

in round 11 you bench all 8 players with the bye (provided you have 2 round 11 ruckmen) as in example above

in round 12 you will need to make 3 trades to remove 3 of the round 12 bye players as you can only bench 8.

in round 13 you will need to make 3 trades to remove 3 of the round 13 bye players BUT you can only bench 6. As in the emample above you are benching NONE of your round 13 bye players in the ruck.

SO you will have those 2 unbenchable players outside the ruck and score 2 donuts.

It doesnt matter which rucks you have or what setup you go into the byes with it works out the same, without DPP rucks you HAVE TO get 2 donuts.

You can go in 8-10-12 or 8-12-10 it makes no difference just different donuts, but no more or less.

You can also as a lot will go in with 10 in round 11 and take the 2 compulsory donuts in round 11.

NOW - How the DPP Rucks change this is that you can switch your ruck for a fwd or def of a different bye round in a manner which allows you to bench players from each bye round on the ruck bench every round.

this eliminates the 2 donuts that you otherwise CANNOT avoid.

e.g

Rucks: roughead - hamling - Sandi - cox

Fwds include - Hale - lycett

Round 11 - bench cox and lycett you switch with roughead and bench =2

round 12 - bench sandi and hamling = 2

round 13 - you switch roughead back into hte ruck and bench him with hale you switch in for hamling = 2

THIS allows you to BENCH 2 players from each bye round in the ruck each round, which with the right setup as in 8-11-11 allows you to totally avoid any donuts if you make the neccessairy 3 trades in round 12 and 3 trades in round 13.

Now given who the available DPP Ruckmen are it is totally irrelevant becassue having the available DPP ruckmen needed to mkae it work would cost you more in score that the donuts you avoid would.

But that's how it works :)

Chopps

haha cheers CW new the end part was pretty much going to say if these players were useful :D

Andrew

If you don't already have the ruck/for, then forget about it I think. Better using 1 trade doing Giles -> Maric than it is using 2 bringing in Roughead and Pattinson.

Roy.G.Biv

Quote from: Andrew on May 29, 2012, 07:24:05 PM
If you don't already have the ruck/for, then forget about it I think. Better using 1 trade doing Giles -> Maric than it is using 2 bringing in Roughead and Pattinson.

Roughead is already in my team!
Decided against Sellar, will trade out McEvoy, swing Roughy to fwds, and bring in Beams. (1 trade)

Andrew

Quote from: Roy.G.Biv on May 30, 2012, 02:22:20 AM
Quote from: Andrew on May 29, 2012, 07:24:05 PM
If you don't already have the ruck/for, then forget about it I think. Better using 1 trade doing Giles -> Maric than it is using 2 bringing in Roughead and Pattinson.

Roughead is already in my team!
Decided against Sellar, will trade out McEvoy, swing Roughy to fwds, and bring in Beams. (1 trade)


Swing Roughead to the rucks, you mean..?